SHIFTBIT
Devlog
- September 07, 2026 by BUSSY STUDIO#devlog, #update, #patch-notes, #level-design, #puzzle, #puzzle-platformer, #godotAfter 1.0.0 shipped, several pieces of feedback pointed at the same thing: the game ends right around when it starts to feel like it's getting going. Every mechanic got one level to introduce itself a... Continue reading
